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Your Questions Answered - December 2018

Did you miss Roberto Cirillo’s Question Time on the Community Facebook pages? Not to fret, you can have a look at the questions Roberto answered right here!

The following has been collected from both Question Times held in December 2018.


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The Sturginium Lounge dated 19th December 2018

The Dark Council dated 21st December 2018


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The following questions and responses have been collected from the corresponding thread on The Sturginium Lounge (The Official Dystopian Wars Community Page).

From where would you say you draw most of your inspiration for your creations? Sarah Cawkwell

A lot of the ships in the game have their weapons primarily forward, rather than an even split fore/aft as on real life battleships. Was this something that you preferred the look of when designing or was it something decided in the game play that you then had to work with? Josh

When blending the mythical into a steampunk setting, how do you differentiate the boundries between them. Take the Wendigo, is it mythical creature or genetic monstrosity born of mad science? Chris

When looking at historical images of Naval Vessels of the pre-WW2 era, what design aspects have you been able to incorporate into your designs and what have you been unable to, but wish to, incorporate going into the future? Bradley

What are your main sources of information about ships and naval combat in general? Is your design based more on relevant information and laws of physics or rule of cool looking models have priority? Michal

Are we likely to see more fortifications/installations making an appearance and, if so, will you be looking to make these more neutral in design or factionally influenced? Dayve

Now that Wild West Exodus and Dystopian Wars are both part of the combined "Dystopian Age" what, if any, are the design concepts that straddle both games? Obviously, they will both have your style at the heart of them but are there any particular flourishes you've been conscious of? Parker

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The following questions and responses have been collected from the corresponding thread on The Dark Council (The Official Wild West Exodus Community Page).

In your opinion, what is the theme (classical fantasy, high-Eberron-fantasy-type, sci-fi, cyberpunk, steampunk, etc) that offers you the most in terms of artistic freedom? And what is your favourite? Jethro

What sort of design limitations do you encounter when attempting to translate a miniature from concept drawing into a workable mould for a model? Michael

Favourite models you’ve designed? Chris

Do you have a faction based style guide with basic motifs that you integrate into most members of a faction? After designing a model have you had to change the styling due to a overall aesthetic change to a new posse? Brad

How big a part and at what stages of the design brief and process, does the game rules come into play? Jens

Are there any design motifs that you have adamantly stood by despite issues with physical production or game inclusion? Parker

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