With the introduction of an eighth faction for Dystopian Wars last month, the big releases don’t stop as June sees new pre-orders for Dystopian Wars, Wild West Exodus and Warcradle Scenics.
The Sultanate call for further firepower this month, following the introduction of the Anatolia, with the launch of the Suleiman Battlefleet Set. The newest faction to Dystopian Wars, the Latin Alliance, also request backup to escort the Oriflamme and are relieved to find the Alliance Frontline Squadrons en route.
Nothing lasts forever in the harshness of the Wild West but family comes close. Through thick, thin and robotic replacement, the Earps have persevered with hardy resolve and are ready to show just how much family matters with the Vengeance of the Earps Posse for Wild West Exodus.
Take your battles to the thriving village of Estun, a range of high quality scenics fit for any fantasy wargame. Available as a Terrain Set, the Estun Village Set, and the Estun Long Hall; Estun serves as a perfect setting for your tabletop.
Due to be released at the end of June 2022.
Dystopian Wars
A new flagship for the Sultanate emerges this month as the Suleiman Battlefleet Set offers a dual-deck solution to strengthen your aerial presence.
The fresh face of the French continues to grow as the Alliance Frontline Squadrons adds the perfect one-two punch to the recently released Oriflamme Battlefleet Set.
Suleiman Battlefleet Set
The twin decks of the Suleiman Fleet Carrier are replete with squadrons of Sabiha strike aircraft. An impressive vessel, the Sultanate values supremacy of the skies that the Suleiman class brings.
While her twin hulls make her slower to turn than other vessels of her size, her ability as the flagship in a carrier assault group shows the huge advances the Ottomans are making thanks to heavy investment by the Sublime Porte.
When magnetic impeller advancements were acquired by the Sublime Porte for its navy, it was the Iskandar class that first bore the fruit of the development. Quickly these cruisers have become the mainstay in a highly mobile armada, making excellent use of the engineering to bring glory to the Sultanate.
The enemies of the Ottoman people are right to fear the Sadrazam Heavy Cruiser, should they see one come over the horizon. With firepower comparable to the heavy cruisers of other nations, but the ability to outmanoeuvre almost anything in its class, a seasoned captain will capitalise on this and devastate the enemy.
Pasha Light Cruisers are routinely found at the head of Sultanate battlefleets. A strange tradition has developed among crews, specifically those onboard Pasha’s that have been retrofitted with Particle Beamers. It is seen as a great honour to be the first to scorch an enemy ship, doubly so if it’s a flagship. These races to engagement are seen as reckless by older and more traditional commodores but even they have to admit the bravery of Pasha captains and their crews.
The relatively shallow draft of the Izmir Monitor makes it the perfect defence for estuaries. When not so close to land, it is often paired with a carrier to use any squadrons as spotters. Many enemy submarines have fallen foul of an Izmir working alongside a Suleiman or a Constantinople.
The flight crew of Constantinople Carriers are rightly proud of their assignment. It is said that “the blood of a wingman is thicker than the water of the womb” and that is certainly the case for these pilots. These aerial combatants are like a close knit family as they know that they can only rely on each other once the fighting starts and don’t let outsiders forget it.
The Mihrimah Flechette Cruiser is armed with a weapon unique to the Sultanate. It can unleash a torrent of Orichalcite Flechettes from its bombards at a target. These light and razor thin fragments are so sharp they can puncture steel hulls at close quarters, though air resistance prevents them from being effective at longer ranges.
While they can certainly cause damage to cruisers, they are deadly against squadrons of smaller ships. A cloud of flechettes can easily envelop multiple vessels and shred through steel and flesh alike.
While the Ferik escort skiffs of the Sultanate are ubiquitous in their battlefleets, they need frequent maintenance to keep their repulsion engines in working order, that’s where the Konya comes in. A bay at the fore of the ship allows a skiff to be loaded in and repairs to be made. Though a commodore knows that a Konya lacks firepower, they never regret having one close by.
An Aydin Supply Cruiser is a welcome sight to other crews. Knowing they won’t run out of vital necessities at a moment's notice is a huge boost for morale and for this reason alone they are constantly on the move, heading from fleet to fleet, only heading ashore to resupply themselves.
Morea Minelayers have become more common as tensions escalate. Sultanate commanders understand that they must keep their holdings around the world at any cost while Order advisors push the fact that anything to advance the greater good is necessary. While the merchant navy of the Sultanate might dislike the sea being mined, they are slowly being fed stories that prove how vital they can be.
This box contains:
1x Suleiman Fleet Carrier
3x Cruiser (can be built as either a Iskandar, Izmir, Pasha or Sadrazam Class ship. Both cruisers can also be combined to build a Hurrem Grand Cruiser or a Mehmed Grand Monitor)
6x Temir Frigate
3x Cruiser (can be built as either a Constantinople, Mihrimah, Konya, Aydin or Morea Class ship)
6x Ferik escort skiff
3x SRS Tokens
Alliance Frontline Squadrons
The Chevalier cruisers and Charlemagne heavy cruisers are the mainstay of Alliance cruisers and are able to launch screens of torpedoes in a wide range of fire arcs, as well as lay down heat lances or rocket batteries, when necessary.
Loire light cruisers are at the forefront of Alliance Battlefleets and as such often the first to engage with the enemy. They provide screening and reconnaissance for the rest of the battlefleet and any commodore worth his salt will know how to make best use of any Loire’s under their command.
Captains of Picardy monitors understand their role to guard the rivers and waterways of Europe, and further afield, from invaders. While they may not be the most heavily armed of ships, they have the perfect balance of firepower and ability to operate in shallow waters.
Crews are reminded that they are often the last line of defence for civilians and as such are assigned from recruits hailing from inland towns and cities. This ensures they understand what is truly at stake should an enemy vessel get past them and into Alliance territory.
Multiple squadrons of Ecuyere frigates often accompany Alliance Battlefleets, defending their flanks as well as grouping their attacks against key targets of opportunity.
This box contains:
2x Cruiser (can be built as either a Loire, Picardy, Chevalier or Charlemagne class ship)
4x Ecuyere Frigate
Wild West Exodus
Sometimes you have to take the law into your own mechanical hand, and for the Earps the law is a family affair…
Vengeance of the Earps Posse
Those who think that Martha Earp has a softer nature than her brothers are sorely mistaken. After an illness in her childhood cost her an arm, she gained an unshakable resolve and vowed that she would survive anything life could throw at her, proving that fact to anyone who challenged it.
Following her brother’s example, Martha enlisted as a Lawman, if only to prove that if there was anything they could do, she could do it better. More recently, since Morgan was shot by the Cowboys, Martha has taken a posse into the wilds of the Arizona territory in search of the cowards who ambushed her brother. They should pray that she doesn’t find them.
Martha is joined by her brother, Warren Earp, a man who is not just the most ornery of his clan, but one of the most bad-tempered lawmen riding across the west. Fighting in the Ore War, something inside Warren snapped and no amount of cosseting could fix it. Now he rides with his sister, too angry to settle anywhere, keeping the peace by any means necessary.
He’s been known to use violent, deadly force for minor infractions, a trait that sometimes has him at odds with more tolerant members of his profession. Warren believes vehemently that criminality leads to rebellion and rebellion leads to the horrors of war. In his mind, it’s best to stamp out that seedling, no matter how small, before it grows into something truly awful.
As a Justice of the Peace, the venerable patriarch of the family, Nicholas Earp was given a UR-24 automata to help with his duties. On his passing in 1863, the machine was damaged and fell into disuse. As the various siblings drifted away from the family home to fight in the Ore War, the automata was repurposed to help around the place. The UR-24 was especially useful to Martha, who had yet to fully embrace the mechanical prosthesis her father had acquired for her.
When James didn’t come back from the war, no-one thought to challenge the distraught Martha when she placed his coat and hat on the automata and began to call him James. Martha and James had been as close as two siblings could be and the family saw this as part of the grieving process for her. As time went on, and with the help of her brother Morgan, Martha added programme cards acquired from a damaged UR-30 lawbot and added them to her ‘James’.
The machine was reprogrammed with phrases James used to say and in Martha’s presence it was even treated like a part of the family. Somehow, a part of him seemed to live on. Over time, the automata became the de-facto brother of Martha, accompanying her throughout her life and time enforcing the law. Now, ‘James Earp’ rides the plains seeking a cold and calculated revenge with those it views as its siblings.
Curiously, no-one seems able to explain why the automata has the same lopsided gait that its namesake grew up with. Certainly it has never been programmed or instructed to behave in this way. For Martha, it is further proof that the spirit of her brother lives to ride anew.
This box contains:
1x Martha Earp mounted on Iron Horse
1x Warren Earp mounted on Iron Horse
1x James Earp mounted on Iron Horse
Warcradle Scenics
It’s not just miniatures this month; there’s also an exciting new Terrain Set and individual Long Hall available from the village of Estun that is perfect for games such as Age of Sigmar, Frostgrave and Call To Arms.
Estun Village Set
The Blacksmith of the Estun is one of the most revered men in the village. He may not be a warrior, though he could certainly hold his own in a fight. Instead, he is held in such high regard for without him the whole village would fall into disrepair. Everything from nails to horseshoes to swords makes its way out of that glowing forge.
The Church is a place of welcome to all, no matter their faith. It has been this way for all time. The tree carved above the door has come to represent many things through the ages. The World Tree that connects the realms, the Sun God’s influence on the earth below, even the Tree of Woe upon which the God-son was crucified.
No village can stand for long without trade and Estun is no exception. The Market Stalls are the vibrant hub of the village, with exchanges for goods and services happening almost constantly. Just as important here is the trade for information, stories diffusing from here as quickly as the smell of preserved fish.
If there’s one thing that the people of Estun can rely on, it’s the forest. Food from anything the people can forage as well as game, protection from the blizzards that come down from the mountains, but most importantly the timber from the trees themselves. The Saw Mill processes much of this to build and repair the dwellings of the village folk as well as trading with other villages.
The Dwellings of Estun are known for miles around. They are well built and sturdy, just like the people of the village. The shields above the doors are not purely symbolic, though they do show that these folk are protected.
The Watch Tower has stood for longer than anyone can remember. Stories say that this was the first building in the village, a remnant from an empire long since fallen. Whatever the truth, horrors of all kinds have been spied from these ramparts. Without which, ambushes might have brought this settlement to its knees in ages past.
Even when all is quiet in Estun, the Tavern still has sounds of revelry. Mead, ale and wine from faraway lands are consumed by the hogshead. Life is hard in the mountains and everyone needs a place to ease the aching bones. Skalds know that they can pass through and get fed and watered for the price of a story. Can a village without a tavern truly be called a village at all?
This set contains:
1x Estun Blacksmith
1x Estun Church
1x Estun Market Stalls
1x Estun Saw Mill
1x Estun Dwelling
1x Estun Watch Tower
1x Estun Tavern
Estun Village - Long Hall
The Long Hall is the most defensible building in the village. It has held against orcs, wolves, raiders and more eldritch enemies. It even survived a small fire after Belas the Bold tried throwing flaming axes in the hall during one particularly raucous festival. The Lord hands out justice here and all the village’s celebrations as well as funerals, which are all held within its stout walls.
The commoners of Estun know this place as their refuge in dangerous times; the warriors know this as the place they will die to protect.
This set contains:
1x Estun Long Hall
There’s a lot to look forward to this month for Dystopian Wars, Wild West Exodus and Warcradle Scenics. What are you looking forward to the most?
Make sure you don’t miss out when these go live for pre-order on the 25th of June 2022 from your FLGS or Wayland Games Online.
Keep up to date with all the latest news and releases on the Warcradle Studios Blog and socials, including Facebook, Instagram and Twitter.